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Feasibility of an Online and Mobile Videogame Curriculum for Teaching Children Safe and Healthy Cellphone and Internet Behaviors
Publication Type:
Journal Article
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (4) pg 252-259
Objective: To assess the the usability, acceptability, and likeability of the Cyberhero Mobile Safety program, a series of six computer games that aim to teach children about digital well-being and citizenship.Design: QualitativeSubjects and Setting: 108 public school students in grades 3 to 6 from New York State. Interventions:continued
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Age Group:
Adolescence (13-17 yrs), School Age (6-12 yrs)
Study Design:
Qualitative Study
Source of Funding:
Not stated
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