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Distinguishing addiction and high engagement in the context of online game playing
Publication Type:
Journal Article
Computers in Human Behavior 23 (3) pg 1531-1548
Objective: To consider whether the distinction between core and peripheral criteria forbehavioral addiction, previously found for general computing activities, applies to Massively Multiplayer Online Game playing.Design: Exploratory factor analysis seeking to replicate previous research using an adaptation of a computing addicticontinued
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Age Group:
Adulthood (18 yrs & older), Aged (65 yrs & older), Middle Age (40-64 yrs), Thirties (30-39 yrs), Young Adulthood (18-29 yrs)
Study Design:
Correlational Study
Source of Funding:
Funding Source Not Stated in Paper
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